Skip to main content
Gamereactor E-sports Overwatch
E-sports

Role Lock might be coming to Overwatch League in Stage 4

It looks like Blizzard has had enough of GOATS as they look to implement a 2-2-2 lock going forward.
Ben Lyons Senior Editor 25 juni 2019

There has been a rumour circulating around the Overwatch League suggesting Blizzard is looking to install a 2-2-2 role lock for the competitive scene. It was first claimed by the Korean casters for the Overwatch League Twitch channel, Jung In-Ho and Jang "Akaros" Ji-Su, in a YouTube video leaking the proposed plans.

The video, titled as "pigeon-fficials", which is Korean Internet slang stating the information is not official but is from credible sources, reveals the developer's struggle with countering the GOATS composition (a team built around several tanks and support heroes, with basically no damage hero influence).

These rumours were just speculation, however, up until yesterday when Yiska, an Overwatch analyst turned writer, released an official tweet detailing the planned changes to be legitimate. The full article on Upcomer, produced by Sascha "Yiska" Heinisch, mentions the multiple occasions when the proposed changes were postponed and how they were discussed among teams participating in the Global League.

On top of this, it does also briefly state there has been no information suggesting whether the lock will be implemented into the title as a whole, although Blizzard usually keeps their pro-scenes and base games relatively similar in terms of patches and updates.

Do you think a 2-2-2 role lock would be healthy for Overwatch and its respective pro-scene?

Senior Editor Ben was a Senior Editor at Gamereactor UK. When he wasn’t writing, editing or filming for Gamereactor, he could usually be found playing an FPS or getting lost in a sprawling RPG.
Volledig profiel Gamereactor-auteur sinds October 2020 · 15.609 gepubliceerde artikelen
Waarom Gamereactor vertrouwen
23 Edities Elk met een eigen redactie en eigen cijfers.
1998 Publiceert sinds De hele tijd in onafhankelijke handen.
100% Zelf gespeeld Geschreven na tijd met de game, nooit uit persmateriaal.
1–10 Netwerkcijfer Het cijfer van elke editie, gemiddeld en getoond.